Server time:

Current server IP address:

174.60.57.94

Links:

Getting started with installing mods and connecting

Guide:

Step 1: Install KSP and run it at least once.
	-make sure that your game and graphics settings are the way you want them.
	
Step 2: Locate your KSP install directory.
	-This is located wherever you told the install dialogue to put it
	-The filetree should look something like this:
		../Kerbal Space Program
			../GameData
			../Internals
			../KSP_Data
			...And so on and so forth.
            
	-The key folder here is that GameData folder- this is where you will be putting all 
          your mod files.
	-The layout of a KSP mod's folder is generally the same:
		../ModName.zip
			../ModName
				../GameData
					../ModName
						../Mod files
                        
        -Some common mod directory examples are included below, from most common
        to least common.
      
          Layout 1:
            ../ModName.zip
                ../GameData
                    ../ModName
                        ../Mod files
                    ../Extra files, licences, and readmes

          Layout 2:
            ../ModName.zip
                ../ModName or something similar
                    ../GameData
                        ../ModName
                            ../Mod files
                        ../Extra files, licences, and readmes

           Layout 3: 
            ../ModName.zip
                ../ModName
                    ../Mod files
                ../Extra files, licences, and readmes
        
        -Basically, you are looking for a ../GameData folder contained within the archive,
          and are merging the contained items into your ../GameData file.
        -In the case of Layout 3 above, you would move the ModName file directly into
          your ../GameData directory.
        
Step 3: Start getting the required mods.
	-Specific links and install instructions are provided below.
    
Step 4: connecting to the server
    -Launch the game
    -Accept any EULAs that pop up for Dark MultiPlayer (DMP)
    -You can close out the KSP-AVC dialogue if it doesnt come up with any options to 
      update mods.
    -Once KSP loads to the main menu, go to the DMP window and add a new server.
    -You can name it whatever, but make sure that the IP is set to the "Current Server IP"
      displayed at the top-left of this website.
    -The default port needs to be changed to 8800.
    -Make sure to select a username and color that you want before joining.
    -Have fun!
    
        

MODS:

>>>Unless otherwise specified, Get the primary zip archive from the link and place the contents of its ../GameData folder into your ../GameData folder.

 

>>>NOTE: DO NOT COPY OVER ANY INCLUDED COPIES OF ModuleManager.DLL BEYOND THE ONE THAT YOU MANUALLY INSTALL BELOW. IF YOU DO, YOU WILL HAVE ISSUES.

 

>>>MAKE SURE YOU READ THE DESCRIPTION AND INSTRUCTIONS SO THAT YOU KNOW ANY SPECIFIC INSTRUCTIONS FOR EACH MOD.

 
ModuleManager
- Provides the framework for adding mod patches into KSP.
- Get the zip archive from the above link and place the contained DLL in your ../GameData folder.
- Most mods come with a copy of this but it helps to fetch the most recent version, as an update to ModuleManager isn't generally considered a reason to update a mod that uses it.
- NOTE (again): YOU ONLY NEED ONE VERSION OF modulemanager.dll. IF YOU HAVE MORE, YOU WILL HAVE ISSUES.
 
Luna Multiplayer (LMP)
- This is the client mod for multiplayer in KSP
- Get the primary zip archive from the link above and place the contents of its ../DMPClient/GameData folder into your ../GameData folder.
 
External Seat Dummy
- Adds a part that simulates the weight and drag of a kerbal in an EVA seat
- Grab the Source.zip from above, it has a ../GameData directory within that contains the mod files. You can ignore the source directory.
 
Dmagic's Flexible Docking
- Adds flexible docking ports that are compatible with the stock ones- useful for building connected vehicles.
 
Kerbal Attachment System (KAS)
- Adds various parts for attaching crafts together in EVA, such as winches, harpoons, and electromagnets.
- Get the latest release (v0.6.4) from the link above, and install as normal.
 
Kerbal Engineer
- Adds readouts for various bits of information such as Delta-V (dV, ΔV) or Thrust to Weight Ratio (TWR).
- Get the primary zip archive from the link above, and place the ../KerbalEngineer folder into your ../GameData folder.
 
Kerbal Planetary Base Systems (KPBS)
- Adds various surface structure parts which are useful in constructing more permanent surface bases.
 
Kerbal Reusability Expansion
- Adds various parts to aid in reusing parts or assisting in the landing of larger crafts.
 
Kerbal Inventory Systems (KIS)
- Adds an inventory system for kerbals, so that you can do various things like EVA construction.
- Get the latest release (v1.14) from the link above, and install as normal.
 
Near Future Spacecraft
- Adds various crewed pods to the game.
- You can ignore the Extras folder, it is unnecessary.
 
RLA Stockalike Recontinued
- Adds many parts that compliment the current stock parts quite nicely.
- Get the primary zip archive from the link above, and place the ../RLA_Stockalike folder into your ../GameData folder.
 
Pico Port
- Adds a series of very small docking ports for use with small probes.
 
Stockalike Station Parts Expansion Redux
- Adds several new parts for building more diverse space stations.
 
Tantares
- Adds historically-inspired Soyuz and Shenzhou orbiter parts, as well as Almaz, Salyut, and Mir station parts.
 
Tweakscale
- Provides the ability to scale parts in KSP.
- After installing, go here and download, then place the downloaded DefaultScales.cfg file into your ../GameData/Tweakscale directory, overwriting as necessary.
 
Persistent Rotation
- Changes the mechanics so that rotation of a craft is persistent through timewarp, among other things.